Imagine this scenario, you’re playing online with one of your buds and you come across an area that requires you both to split up for a while, however you can still communicate through your headsets even though you’re apart. Now I know this seems to defeat the purpose of a “Co-Op” game but hear me out. How about we keep the players apart for as much as possible during the game? But this also got me thinking, how can we make a Co-op game that’s actually scary? Games like Resident Evil 5 and 6 (although Revelations was a return to form for the series for me) Silent Hill Book of Memories and now Dead Space. And we’re seeing more horror games take this action co-op route. I mean, it’s being shoehorned into every game imaginable and that includes horror games, which it doesn’t lend itself to very well at all. News that Dead Space 3 will be co-op isn’t exactly surprising to me.
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